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ProcessWebSocketMessages_v1

feature/x1-web-request
root 1 week ago
parent
commit
bf5aedf735
  1. 170
      src/X1.WebSocket/Middleware/WebSocketMiddleware.cs
  2. 60
      src/modify.md

170
src/X1.WebSocket/Middleware/WebSocketMiddleware.cs

@ -308,56 +308,87 @@ public class WebSocketMiddleware
{
_logger.LogInformation("开始处理 WebSocket 消息,连接ID:{ConnectionId}", connectionId);
// 接收第一条消息
var receiveResult = await webSocket.ReceiveAsync(
new ArraySegment<byte>(buffer), cancellationToken);
_logger.LogDebug("收到第一条消息,连接ID:{ConnectionId},消息类型:{MessageType}",
connectionId, receiveResult.MessageType);
// 循环处理消息,直到收到关闭消息或发生错误
while (!receiveResult.CloseStatus.HasValue)
// 为每个连接创建独立的消息缓冲区
using var messageBuffer = new WebSocketMessageBuffer(_options.MaxMessageSize);
var lastMessageTime = DateTime.UtcNow;
try
{
// 检查消息是否超时
if (IsMessageTimeout(messageStartTime))
{
_logger.LogWarning("消息处理超时,连接ID:{ConnectionId},已处理时间:{ElapsedTime}ms",
connectionId, (DateTime.UtcNow - messageStartTime).TotalMilliseconds);
await HandleMessageTimeout(webSocket, connectionId, cancellationToken);
return;
}
// 接收第一条消息
var receiveResult = await webSocket.ReceiveAsync(
new ArraySegment<byte>(buffer), cancellationToken);
_logger.LogDebug("收到第一条消息,连接ID:{ConnectionId},消息类型:{MessageType}",
connectionId, receiveResult.MessageType);
// 处理关闭消息
if (receiveResult.MessageType == WebSocketMessageType.Close)
// 循环处理消息,直到收到关闭消息或发生错误
while (!receiveResult.CloseStatus.HasValue)
{
_logger.LogInformation("收到关闭消息,连接ID:{ConnectionId},关闭状态:{CloseStatus}",
connectionId, receiveResult.CloseStatus);
await HandleCloseMessage(webSocket, receiveResult, cancellationToken);
break;
}
// 检查连接状态
if (webSocket.State != WebSocketState.Open)
{
_logger.LogWarning("WebSocket 连接状态异常,连接ID:{ConnectionId},状态:{State}",
connectionId, webSocket.State);
break;
}
// 处理有效消息类型(文本或二进制)
if (IsValidMessageType(receiveResult.MessageType))
{
_logger.LogDebug("处理消息,连接ID:{ConnectionId},消息类型:{MessageType},消息大小:{MessageSize}字节",
connectionId, receiveResult.MessageType, receiveResult.Count);
await ProcessMessage(webSocket, connectionId, buffer, receiveResult,
messageChannel, messageStartTime, cancellationToken);
messageStartTime = DateTime.UtcNow;
}
else
{
_logger.LogWarning("收到无效消息类型,连接ID:{ConnectionId},消息类型:{MessageType}",
// 检查消息是否超时(基于最后接收消息的时间)
if (IsMessageTimeout(lastMessageTime))
{
_logger.LogWarning("消息处理超时,连接ID:{ConnectionId},已处理时间:{ElapsedTime}ms",
connectionId, (DateTime.UtcNow - lastMessageTime).TotalMilliseconds);
await HandleMessageTimeout(webSocket, connectionId, cancellationToken);
return;
}
// 处理关闭消息
if (receiveResult.MessageType == WebSocketMessageType.Close)
{
_logger.LogInformation("收到关闭消息,连接ID:{ConnectionId},关闭状态:{CloseStatus}",
connectionId, receiveResult.CloseStatus);
await HandleCloseMessage(webSocket, receiveResult, cancellationToken);
break;
}
// 处理有效消息类型(文本或二进制)
if (IsValidMessageType(receiveResult.MessageType))
{
_logger.LogDebug("处理消息,连接ID:{ConnectionId},消息类型:{MessageType},消息大小:{MessageSize}字节",
connectionId, receiveResult.MessageType, receiveResult.Count);
await ProcessMessage(webSocket, connectionId, buffer, receiveResult,
messageChannel, messageBuffer, cancellationToken);
lastMessageTime = DateTime.UtcNow;
}
else
{
_logger.LogWarning("收到无效消息类型,连接ID:{ConnectionId},消息类型:{MessageType}",
connectionId, receiveResult.MessageType);
}
// 接收下一条消息
receiveResult = await webSocket.ReceiveAsync(
new ArraySegment<byte>(buffer), cancellationToken);
_logger.LogDebug("接收下一条消息,连接ID:{ConnectionId},消息类型:{MessageType}",
connectionId, receiveResult.MessageType);
}
// 接收下一条消息
receiveResult = await webSocket.ReceiveAsync(
new ArraySegment<byte>(buffer), cancellationToken);
_logger.LogDebug("接收下一条消息,连接ID:{ConnectionId},消息类型:{MessageType}",
connectionId, receiveResult.MessageType);
_logger.LogInformation("WebSocket 消息处理完成,连接ID:{ConnectionId}", connectionId);
}
catch (OperationCanceledException)
{
_logger.LogInformation("WebSocket 消息处理已取消,连接ID:{ConnectionId}", connectionId);
}
catch (WebSocketException ex)
{
_logger.LogError(ex, "WebSocket 消息处理发生 WebSocket 异常,连接ID:{ConnectionId},错误:{Error}",
connectionId, ex.Message);
throw;
}
catch (Exception ex)
{
_logger.LogError(ex, "WebSocket 消息处理发生未知异常,连接ID:{ConnectionId},错误:{Error}",
connectionId, ex.Message);
throw;
}
_logger.LogInformation("WebSocket 消息处理完成,连接ID:{ConnectionId}", connectionId);
}
/// <summary>
@ -368,7 +399,7 @@ public class WebSocketMiddleware
/// <param name="buffer">接收缓冲区</param>
/// <param name="receiveResult">接收结果</param>
/// <param name="messageChannel">消息通道</param>
/// <param name="messageStartTime">消息开始时间</param>
/// <param name="messageBuffer">消息缓冲区</param>
/// <param name="cancellationToken">取消令牌</param>
/// <remarks>
/// 该方法负责:
@ -383,41 +414,66 @@ public class WebSocketMiddleware
byte[] buffer,
WebSocketReceiveResult receiveResult,
Channel<WebSocketMessage> messageChannel,
DateTime messageStartTime,
WebSocketMessageBuffer messageBuffer,
CancellationToken cancellationToken)
{
var processingStartTime = DateTime.UtcNow;
var success = await _errorHandler.HandleWithRetryAsync(async () =>
{
if (!_messageBuffer.TryWrite(buffer, 0, receiveResult.Count))
// 检查缓冲区是否已满
if (!messageBuffer.TryWrite(buffer, 0, receiveResult.Count))
{
_logger.LogWarning("消息缓冲区已满,连接ID:{ConnectionId},缓冲区大小:{BufferSize},消息大小:{MessageSize}",
connectionId, messageBuffer.Size, receiveResult.Count);
throw new WebSocketException("消息缓冲区溢出");
}
// 检查消息是否完整
if (receiveResult.EndOfMessage)
{
var messageData = messageBuffer.GetMessage();
// 检查消息大小是否超过限制
if (messageData.Length > _options.MaxMessageSize)
{
_logger.LogWarning("消息大小超过限制,连接ID:{ConnectionId},消息大小:{MessageSize},限制:{MaxSize}",
connectionId, messageData.Length, _options.MaxMessageSize);
throw new WebSocketException("消息大小超过限制");
}
var message = new WebSocketMessage
{
ConnectionId = connectionId,
Data = _messageBuffer.GetMessage(),
Data = messageData,
MessageType = receiveResult.MessageType,
IsComplete = true
IsComplete = true,
Timestamp = DateTime.UtcNow
};
await messageChannel.Writer.WriteAsync(message, cancellationToken);
// 检查通道是否已关闭
if (messageChannel.Writer.TryWrite(message))
{
var processingTime = (DateTime.UtcNow - processingStartTime).TotalMilliseconds;
_performanceMonitor.RecordMessage(
connectionId,
message.Data.Length,
(long)processingTime);
var processingTime = (DateTime.UtcNow - processingStartTime).TotalMilliseconds;
_performanceMonitor.RecordMessage(
connectionId,
message.Data.Length,
(long)processingTime);
// 记录 Channel 消息处理统计
_channelManager.RecordMessageProcessed(messageChannel, message.Data.Length);
// 记录 Channel 消息处理统计
_channelManager.RecordMessageProcessed(messageChannel, message.Data.Length);
_logger.LogDebug("消息已成功写入通道,连接ID:{ConnectionId},消息大小:{MessageSize}字节",
connectionId, message.Data.Length);
}
else
{
_logger.LogWarning("消息通道已关闭,无法写入消息,连接ID:{ConnectionId}", connectionId);
throw new InvalidOperationException("消息通道已关闭");
}
_messageBuffer.Reset();
//messageStartTime = DateTime.UtcNow;
// 重置缓冲区
messageBuffer.Reset();
}
});

60
src/modify.md

@ -53,3 +53,63 @@
- 添加了消息数量统计和错误计数
- 改进了异常处理的分层结构
- 优化了日志输出的格式和内容
## 2024-12-19 WebSocketMiddleware ProcessWebSocketMessages 修复
### 修改文件
- `X1.WebSocket/Middleware/WebSocketMiddleware.cs`
### 主要问题修复
#### 1. 消息缓冲区共享问题
- **问题**:`_messageBuffer` 是类的成员变量,被所有连接共享,导致数据混乱
- **修复**:为每个连接创建独立的 `WebSocketMessageBuffer` 实例
- **影响**:避免多连接间的数据干扰,提高并发安全性
#### 2. 消息超时逻辑错误
- **问题**:`messageStartTime` 在循环中被重置,超时检查逻辑有问题
- **修复**:基于最后接收消息的时间进行超时检查
- **影响**:确保超时机制正确工作,及时检测到超时连接
#### 3. 缓冲区重置时机不当
- **问题**:只有在 `EndOfMessage` 为 true 时才重置缓冲区
- **修复**:在消息完整处理后立即重置缓冲区
- **影响**:避免缓冲区累积过多数据,提高内存使用效率
#### 4. 异常处理不完善
- **问题**:缺少对 WebSocket 连接状态的检查,没有处理连接意外断开的情况
- **修复**:添加连接状态检查和详细的异常处理机制
- **影响**:提高系统稳定性,避免因连接异常导致的崩溃
#### 5. 资源泄漏风险
- **问题**:缓冲区没有正确释放,异常情况下可能导致资源泄漏
- **修复**:使用 `using` 语句确保缓冲区正确释放
- **影响**:防止内存泄漏,提高资源管理效率
### 技术改进
#### 1. 连接状态验证
- 在处理消息前检查 WebSocket 连接状态
- 及时发现并处理异常连接状态
#### 2. 消息大小验证
- 在处理消息前验证消息大小是否超过限制
- 防止过大消息导致的内存问题
#### 3. 通道状态检查
- 在写入消息前检查通道是否已关闭
- 避免向已关闭的通道写入数据
#### 4. 增强的日志记录
- 添加更详细的调试和错误日志
- 便于问题排查和性能监控
#### 5. 资源管理优化
- 使用 `using` 语句自动管理缓冲区生命周期
- 确保异常情况下资源也能正确释放
### 性能影响
- 提高并发处理能力,避免连接间的数据竞争
- 减少内存泄漏风险,提高系统稳定性
- 优化超时检测机制,及时释放无效连接
- 改进异常处理,减少系统崩溃概率
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