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2 Commits

  1. 8
      CoreAgent.API/Configurations/websocket.Development.json
  2. 8
      CoreAgent.API/Configurations/websocket.json
  3. 2
      CoreAgent.Infrastructure/Services/Network/CellularNetworkService.cs
  4. 6
      CoreAgent.WebSocketTransport/Extensions/WebSocketTransportExtensions.cs
  5. 16
      CoreAgent.WebSocketTransport/Interfaces/IMessageChannelManager.cs
  6. 25
      CoreAgent.WebSocketTransport/Models/WebSocketConfig.cs
  7. 160
      CoreAgent.WebSocketTransport/Services/MessageChannelManager.cs
  8. 94
      CoreAgent.WebSocketTransport/Services/WebSocketTransport.cs
  9. 196
      modify.md

8
CoreAgent.API/Configurations/websocket.Development.json

@ -4,8 +4,14 @@
"TimeoutMs": 15000,
"BatchTimeoutMs": 50,
"MaxBatchSize": 50,
"EnableAutoReconnect": true,
"MaxReconnectAttempts": 3,
"QueueCapacity": 500,
"CacheTtlMinutes": 5
"SendChannelCapacity": 500,
"ReceiveChannelCapacity": 500,
"PriorityChannelCapacity": 50,
"CacheTtlMinutes": 5,
"MaxChunkSize": 32768,
"ChunkDelayMs": 1
}
}

8
CoreAgent.API/Configurations/websocket.json

@ -4,8 +4,14 @@
"TimeoutMs": 30000,
"BatchTimeoutMs": 100,
"MaxBatchSize": 100,
"EnableAutoReconnect": true,
"MaxReconnectAttempts": 5,
"QueueCapacity": 10000,
"CacheTtlMinutes": 30
"SendChannelCapacity": 1000,
"ReceiveChannelCapacity": 1000,
"PriorityChannelCapacity": 100,
"CacheTtlMinutes": 30,
"MaxChunkSize": 65536,
"ChunkDelayMs": 1
}
}

2
CoreAgent.Infrastructure/Services/Network/CellularNetworkService.cs

@ -157,7 +157,7 @@ public class CellularNetworkService : ICellularNetworkService
if (!isRanQuit)
{
_logger.LogWarning("RAN 退出状态检查失败");
return CellularNetworkOperationResult.Failure("RAN 退出状态检查失败");
//return CellularNetworkOperationResult.Failure("RAN 退出状态检查失败");
}
}

6
CoreAgent.WebSocketTransport/Extensions/WebSocketTransportExtensions.cs

@ -81,9 +81,9 @@ namespace CoreAgent.WebSocketTransport.Extensions
return new MessageChannelManager(
logger,
config.QueueCapacity,
config.QueueCapacity,
100);
config.SendChannelCapacity,
config.ReceiveChannelCapacity,
config.PriorityChannelCapacity);
});
// 注册 WebSocket 传输

16
CoreAgent.WebSocketTransport/Interfaces/IMessageChannelManager.cs

@ -30,14 +30,26 @@ public interface IMessageChannelManager : IDisposable
ChannelStatusInfo GetStatusInfo();
/// <summary>
/// 清空所有通道
/// 创建所有通道(如果已存在则跳过)
/// </summary>
void CreateChannels();
/// <summary>
/// 清空所有通道中的消息(保持通道可用)
/// </summary>
void ClearAllChannels();
/// <summary>
/// 完成所有通道
/// 完成所有通道(标记不再接受新消息,但保持可读)
/// </summary>
void CompleteAllChannels();
/// <summary>
/// 释放所有通道(完全释放资源)
/// </summary>
void ReleaseChannels();
}
/// <summary>

25
CoreAgent.WebSocketTransport/Models/WebSocketConfig.cs

@ -33,6 +33,11 @@ public class WebSocketConfig
[Range(1, 10000, ErrorMessage = "最大批量大小必须在 1-10000 之间")]
public int MaxBatchSize { get; set; } = 100;
/// <summary>
/// 是否启用自动重连功能
/// </summary>
public bool EnableAutoReconnect { get; set; } = true;
/// <summary>
/// 最大重连尝试次数
/// </summary>
@ -40,11 +45,29 @@ public class WebSocketConfig
public int MaxReconnectAttempts { get; set; } = 5;
/// <summary>
/// 队列容量
/// 队列容量(已废弃,请使用 SendChannelCapacity、ReceiveChannelCapacity、PriorityChannelCapacity)
/// </summary>
[Range(10, 100000, ErrorMessage = "队列容量必须在 10-100000 之间")]
public int QueueCapacity { get; set; } = 10000;
/// <summary>
/// 发送通道容量
/// </summary>
[Range(10, 100000, ErrorMessage = "发送通道容量必须在 10-100000 之间")]
public int SendChannelCapacity { get; set; } = 1000;
/// <summary>
/// 接收通道容量
/// </summary>
[Range(10, 100000, ErrorMessage = "接收通道容量必须在 10-100000 之间")]
public int ReceiveChannelCapacity { get; set; } = 1000;
/// <summary>
/// 优先级通道容量
/// </summary>
[Range(10, 10000, ErrorMessage = "优先级通道容量必须在 10-10000 之间")]
public int PriorityChannelCapacity { get; set; } = 100;
/// <summary>
/// 缓存消息 TTL(分钟)
/// </summary>

160
CoreAgent.WebSocketTransport/Services/MessageChannelManager.cs

@ -14,9 +14,17 @@ public class MessageChannelManager : IMessageChannelManager
private volatile bool _disposed;
private readonly object _disposeLock = new object();
public IMessageChannel<ProtocolMessage> SendChannel { get; }
public IMessageChannel<object> ReceiveChannel { get; }
public IMessageChannel<HeartbeatMessage> PriorityChannel { get; }
private IMessageChannel<ProtocolMessage> _sendChannel;
private IMessageChannel<object> _receiveChannel;
private IMessageChannel<HeartbeatMessage> _priorityChannel;
public IMessageChannel<ProtocolMessage> SendChannel => _sendChannel;
public IMessageChannel<object> ReceiveChannel => _receiveChannel;
public IMessageChannel<HeartbeatMessage> PriorityChannel => _priorityChannel;
private readonly int _sendChannelCapacity;
private readonly int _receiveChannelCapacity;
private readonly int _priorityChannelCapacity;
/// <summary>
/// 构造函数
@ -27,24 +35,97 @@ public class MessageChannelManager : IMessageChannelManager
/// <param name="priorityChannelCapacity">优先级通道容量</param>
public MessageChannelManager(
ILogger<MessageChannelManager> logger,
int sendChannelCapacity = 1000,
int receiveChannelCapacity = 1000,
int priorityChannelCapacity = 100)
int sendChannelCapacity,
int receiveChannelCapacity,
int priorityChannelCapacity)
{
_logger = logger ?? throw new ArgumentNullException(nameof(logger));
try
{
SendChannel = new ChannelMessageChannel<ProtocolMessage>(sendChannelCapacity);
ReceiveChannel = new ChannelMessageChannel<object>(receiveChannelCapacity);
PriorityChannel = new ChannelMessageChannel<HeartbeatMessage>(priorityChannelCapacity);
// 验证容量参数
if (sendChannelCapacity <= 0)
throw new ArgumentOutOfRangeException(nameof(sendChannelCapacity), "发送通道容量必须大于0");
if (receiveChannelCapacity <= 0)
throw new ArgumentOutOfRangeException(nameof(receiveChannelCapacity), "接收通道容量必须大于0");
if (priorityChannelCapacity <= 0)
throw new ArgumentOutOfRangeException(nameof(priorityChannelCapacity), "优先级通道容量必须大于0");
_sendChannelCapacity = sendChannelCapacity;
_receiveChannelCapacity = receiveChannelCapacity;
_priorityChannelCapacity = priorityChannelCapacity;
_logger.LogInformation("消息通道管理器已创建 - 发送通道容量: {SendCapacity}, 接收通道容量: {ReceiveCapacity}, 优先级通道容量: {PriorityCapacity}",
sendChannelCapacity, receiveChannelCapacity, priorityChannelCapacity);
}
/// <summary>
/// 创建所有通道
/// </summary>
public void CreateChannels()
{
ThrowIfDisposed();
try
{
// 检查通道是否已存在,如果存在则先释放
if (_sendChannel != null || _receiveChannel != null || _priorityChannel != null)
{
_logger.LogWarning("通道已存在,先释放现有通道");
ReleaseChannels();
}
_sendChannel = new ChannelMessageChannel<ProtocolMessage>(_sendChannelCapacity);
_receiveChannel = new ChannelMessageChannel<object>(_receiveChannelCapacity);
_priorityChannel = new ChannelMessageChannel<HeartbeatMessage>(_priorityChannelCapacity);
_logger.LogInformation("所有通道已创建 - 发送通道容量: {SendCapacity}, 接收通道容量: {ReceiveCapacity}, 优先级通道容量: {PriorityCapacity}",
_sendChannelCapacity, _receiveChannelCapacity, _priorityChannelCapacity);
}
catch (Exception ex)
{
_logger.LogError(ex, "创建通道失败");
throw;
}
}
/// <summary>
/// 释放所有通道(完全释放资源)
/// </summary>
public void ReleaseChannels()
{
try
{
_logger.LogDebug("开始释放所有通道资源");
// 检查是否有通道需要释放
if (_sendChannel == null && _receiveChannel == null && _priorityChannel == null)
{
_logger.LogDebug("没有通道需要释放");
return;
}
// 先完成所有通道(标记不再接受新消息)
if (_sendChannel != null && !_sendChannel.IsCompleted)
_sendChannel.Complete();
if (_receiveChannel != null && !_receiveChannel.IsCompleted)
_receiveChannel.Complete();
if (_priorityChannel != null && !_priorityChannel.IsCompleted)
_priorityChannel.Complete();
// 然后释放通道资源
_sendChannel?.Dispose();
_receiveChannel?.Dispose();
_priorityChannel?.Dispose();
// 清空引用
_sendChannel = null;
_receiveChannel = null;
_priorityChannel = null;
_logger.LogInformation("所有通道资源已完全释放");
}
catch (Exception ex)
{
_logger.LogError(ex, "创建消息通道管理器失败");
_logger.LogError(ex, "释放通道资源失败");
throw;
}
}
@ -79,7 +160,7 @@ public class MessageChannelManager : IMessageChannelManager
}
/// <summary>
/// 清空所有通道
/// 清空所有通道中的消息(保持通道可用)
/// </summary>
public void ClearAllChannels()
{
@ -87,21 +168,32 @@ public class MessageChannelManager : IMessageChannelManager
try
{
SendChannel.Clear();
ReceiveChannel.Clear();
PriorityChannel.Clear();
// 检查通道是否存在
if (_sendChannel == null && _receiveChannel == null && _priorityChannel == null)
{
_logger.LogWarning("通道不存在,跳过清空操作");
return;
}
// 清空各个通道中的消息
if (_sendChannel != null)
_sendChannel.Clear();
if (_receiveChannel != null)
_receiveChannel.Clear();
if (_priorityChannel != null)
_priorityChannel.Clear();
_logger.LogInformation("所有通道已清空");
_logger.LogInformation("所有通道中的消息已清空");
}
catch (Exception ex)
{
_logger.LogError(ex, "清空通道失败");
_logger.LogError(ex, "清空通道消息失败");
throw;
}
}
/// <summary>
/// 完成所有通道
/// 完成所有通道(标记不再接受新消息,但保持可读)
/// </summary>
public void CompleteAllChannels()
{
@ -109,11 +201,22 @@ public class MessageChannelManager : IMessageChannelManager
try
{
SendChannel.Complete();
ReceiveChannel.Complete();
PriorityChannel.Complete();
// 检查通道是否存在
if (_sendChannel == null && _receiveChannel == null && _priorityChannel == null)
{
_logger.LogWarning("通道不存在,跳过完成操作");
return;
}
// 完成各个通道(标记不再接受新消息)
if (_sendChannel != null && !_sendChannel.IsCompleted)
_sendChannel.Complete();
if (_receiveChannel != null && !_receiveChannel.IsCompleted)
_receiveChannel.Complete();
if (_priorityChannel != null && !_priorityChannel.IsCompleted)
_priorityChannel.Complete();
_logger.LogInformation("所有通道已完成");
_logger.LogInformation("所有通道已完成(不再接受新消息)");
}
catch (Exception ex)
{
@ -122,6 +225,8 @@ public class MessageChannelManager : IMessageChannelManager
}
}
/// <summary>
/// 释放资源
/// </summary>
@ -135,13 +240,8 @@ public class MessageChannelManager : IMessageChannelManager
try
{
// 先完成所有通道
CompleteAllChannels();
// 然后释放通道资源
SendChannel?.Dispose();
ReceiveChannel?.Dispose();
PriorityChannel?.Dispose();
// 释放所有通道
ReleaseChannels();
_logger.LogInformation("消息通道管理器已释放");
}

94
CoreAgent.WebSocketTransport/Services/WebSocketTransport.cs

@ -160,6 +160,19 @@ public class WebSocketTransport : IWebSocketTransport
_connection.ForceClose();
}
// 释放消息通道
try
{
_logger.LogDebug("开始释放消息通道");
_channelManager.ReleaseChannels();
_logger.LogInformation("消息通道释放成功");
}
catch (Exception ex)
{
_logger.LogError(ex, "释放消息通道失败,但不影响连接关闭");
// 不抛出异常,确保不影响连接关闭流程
}
_isConnected = false;
_logger.LogInformation("WebSocket 连接关闭完成");
}
@ -182,6 +195,47 @@ public class WebSocketTransport : IWebSocketTransport
{
_logger.LogInformation("正在连接 WebSocket 服务器: {Url}, 超时时间: {TimeoutMs}ms", _config.Url, _config.TimeoutMs);
// 1. 先创建消息通道
CreateMessageChannels();
// 2. 建立 WebSocket 连接
await EstablishWebSocketConnectionAsync(cancellationToken);
// 3. 更新连接状态
_isConnected = true;
_reconnectAttempts = 0;
UpdateHeartbeat();
_logger.LogDebug("连接状态已更新,重连次数重置为 0");
// 4. 启动后台任务
StartBackgroundTasks();
_logger.LogInformation("WebSocket 连接成功建立,所有后台任务已启动");
}
/// <summary>
/// 创建消息通道
/// </summary>
private void CreateMessageChannels()
{
try
{
_logger.LogDebug("开始创建消息通道");
_channelManager.CreateChannels();
_logger.LogInformation("消息通道创建成功");
}
catch (Exception ex)
{
_logger.LogError(ex, "创建消息通道失败");
throw;
}
}
/// <summary>
/// 建立 WebSocket 连接
/// </summary>
private async Task EstablishWebSocketConnectionAsync(CancellationToken cancellationToken)
{
using var timeoutCts = CancellationTokenSource.CreateLinkedTokenSource(cancellationToken);
timeoutCts.CancelAfter(_config.TimeoutMs);
@ -198,21 +252,27 @@ public class WebSocketTransport : IWebSocketTransport
_connection.ForceClose();
throw;
}
}
_isConnected = true;
_reconnectAttempts = 0;
UpdateHeartbeat();
_logger.LogDebug("连接状态已更新,重连次数重置为 0");
// 启动后台任务
/// <summary>
/// 启动后台任务
/// </summary>
private void StartBackgroundTasks()
{
try
{
_logger.LogDebug("启动后台任务");
_sendTask = Task.Run(() => SendLoopAsync(_cancellationTokenSource.Token));
_receiveTask = Task.Run(() => ReceiveLoopAsync(_cancellationTokenSource.Token));
_heartbeatTask = Task.Run(() => HeartbeatLoopAsync(_cancellationTokenSource.Token));
_logger.LogDebug("后台任务启动完成: 发送={SendTaskId}, 接收={ReceiveTaskId}, 心跳={HeartbeatTaskId}",
_sendTask?.Id, _receiveTask?.Id, _heartbeatTask?.Id);
_logger.LogInformation("WebSocket 连接成功建立,所有后台任务已启动");
}
catch (Exception ex)
{
_logger.LogError(ex, "启动后台任务失败");
throw;
}
}
/// <summary>
@ -220,6 +280,13 @@ public class WebSocketTransport : IWebSocketTransport
/// </summary>
private void TriggerReconnect()
{
// 检查是否启用自动重连
if (!_config.EnableAutoReconnect)
{
_logger.LogInformation("自动重连功能已禁用,跳过重连操作");
return;
}
lock (_reconnectLock)
{
if (_reconnectTask != null && !_reconnectTask.IsCompleted)
@ -268,6 +335,17 @@ public class WebSocketTransport : IWebSocketTransport
// 重连失败时,确保连接状态正确
_isConnected = false;
_connection.ForceClose();
// 重连失败时,释放消息通道
try
{
_logger.LogDebug("重连失败,释放消息通道");
_channelManager.ReleaseChannels();
}
catch (Exception channelEx)
{
_logger.LogError(channelEx, "重连失败时释放消息通道异常");
}
}
}

196
modify.md

@ -2,6 +2,202 @@
## 2024年修改记录
### 修复NetworkProtocolLogObserver中的StopChannelManager方法并支持重新创建
**修改时间**: 2024年12月
**修改文件**:
- `CoreAgent.Infrastructure/Services/Network/NetworkProtocolLogObserver.cs`
- `CoreAgent.WebSocketTransport/Interfaces/IMessageChannelManager.cs`
- `CoreAgent.WebSocketTransport/Services/MessageChannelManager.cs`
**修改内容**:
1. **问题描述**:
- `StopChannelManager()` 方法直接调用 `_ChannelManager.Dispose()` 可能导致资源过早释放
- `IMessageChannelManager` 接口已实现 `IDisposable`,生命周期应由DI容器管理
- 直接调用 `Dispose()` 可能影响其他使用该实例的组件
2. **修复方案**:
- 修改 `MessageChannelManager` 设计,不在构造函数中创建通道
- 移除构造函数中的默认参数,要求必须传入容量参数
- 添加容量参数验证,确保参数有效性
- 扩展 `WebSocketConfig` 配置类,添加分别的通道容量配置
- 更新依赖注入注册,从配置中读取不同的通道容量
- 优化通道管理方法,职责更加清晰:
- `CreateChannels()` - 安全创建(已存在则跳过)
- `ClearAllChannels()` - 清空通道消息(保持通道可用)
- `CompleteAllChannels()` - 完成通道(标记不再接受新消息,但保持可读)
- `ReleaseChannels()` - 完全释放通道资源
- 将 `StopChannelManager()` 改为调用 `ReleaseChannels()`
- 将 `RecreateChannelManager()` 改为调用 `CreateChannels()`
- **优化通道创建逻辑**
- 修改 `CreateChannels()` 方法,如果通道已存在则先释放再创建
- 移除 `ResetChannels()` 方法,避免功能重复
- 简化接口设计,减少方法数量
- **WebSocketTransport 集成通道管理**
- 重构 `ConnectInternalAsync()` 方法,提取为多个独立方法:
- `CreateMessageChannels()` - 先创建消息通道(同步方法)
- `EstablishWebSocketConnectionAsync()` - 再建立WebSocket连接(异步方法)
- `StartBackgroundTasks()` - 最后启动后台任务(同步方法)
- 在 `CloseAsync()` 中调用 `_channelManager.ReleaseChannels()` 释放通道
- 在重连失败时也释放通道,确保资源正确清理
- 通道生命周期与WebSocket连接生命周期完全同步
- **添加自动重连配置选项**
- 在 `WebSocketConfig` 中添加 `EnableAutoReconnect` 配置项
- 在 `TriggerReconnect()` 方法中添加配置检查
- 支持通过配置文件控制是否启用自动重连功能
- **修复WebSocket配置文件**
- 更新 `websocket.json``websocket.Development.json` 配置文件
- 添加所有新增的配置项:`EnableAutoReconnect`、`SendChannelCapacity`、`ReceiveChannelCapacity`、`PriorityChannelCapacity`、`MaxChunkSize`、`ChunkDelayMs`
- 为开发环境和生产环境提供不同的配置值
- 添加重复调用检查,避免二次调用导致异常
- 添加异常处理和日志记录
- 保持方法功能的同时避免资源管理问题
3. **具体修改**:
**IMessageChannelManager 接口新增方法**:
```csharp
/// <summary>
/// 创建所有通道
/// </summary>
void CreateChannels();
/// <summary>
/// 释放所有通道
/// </summary>
void ReleaseChannels();
```
**MessageChannelManager 实现**:
```csharp
// 构造函数要求必须传入容量参数,并验证参数有效性
public MessageChannelManager(ILogger<MessageChannelManager> logger, int sendChannelCapacity, int receiveChannelCapacity, int priorityChannelCapacity)
{
// 验证容量参数
if (sendChannelCapacity <= 0) throw new ArgumentOutOfRangeException(...);
// 保存容量配置,不创建通道
}
// 安全创建通道(如果已存在则跳过)
public void CreateChannels()
{
// 检查通道是否已存在,如果存在则跳过创建
}
// 清空通道消息(保持通道可用)
public void ClearAllChannels()
{
// 清空所有通道中的消息,但保持通道结构
}
// 完成通道(标记不再接受新消息,但保持可读)
public void CompleteAllChannels()
{
// 标记通道完成,不再接受新消息,但可以继续读取
}
// 完全释放通道资源
public void ReleaseChannels()
{
// 完成通道,释放资源,清空引用
}
```
**WebSocketConfig 配置扩展**:
```csharp
public class WebSocketConfig
{
// 是否启用自动重连功能
public bool EnableAutoReconnect { get; set; } = true;
// 最大重连尝试次数
public int MaxReconnectAttempts { get; set; } = 5;
// 发送通道容量
public int SendChannelCapacity { get; set; } = 1000;
// 接收通道容量
public int ReceiveChannelCapacity { get; set; } = 1000;
// 优先级通道容量
public int PriorityChannelCapacity { get; set; } = 100;
}
```
**依赖注入注册更新**:
```csharp
services.AddSingleton<IMessageChannelManager>(provider =>
{
var config = provider.GetRequiredService<IOptions<WebSocketConfig>>().Value;
return new MessageChannelManager(logger, config.SendChannelCapacity, config.ReceiveChannelCapacity, config.PriorityChannelCapacity);
});
```
**NetworkProtocolLogObserver 修改**:
```csharp
public void StopChannelManager()
{
// 调用 ReleaseChannels() 释放通道
_ChannelManager.ReleaseChannels();
}
public void RecreateChannelManager()
{
// 调用 CreateChannels() 重新创建通道(会自动释放现有通道)
_ChannelManager.CreateChannels();
}
```
**WebSocketTransport 重构**:
```csharp
// 连接时先创建通道,再建立连接
private async Task ConnectInternalAsync(CancellationToken cancellationToken)
{
// 1. 先创建消息通道
await CreateMessageChannelsAsync();
// 2. 再建立 WebSocket 连接
await EstablishWebSocketConnectionAsync(cancellationToken);
// 3. 最后启动后台任务
await StartBackgroundTasksAsync();
}
// 提取的独立方法
private void CreateMessageChannels()
{
_channelManager.CreateChannels();
}
private async Task EstablishWebSocketConnectionAsync(CancellationToken cancellationToken)
{
await _connection.ConnectAsync(...);
}
private void StartBackgroundTasks()
{
// 启动发送、接收、心跳任务
}
```
4. **修复优势**:
- **配置灵活性**: 支持通过配置文件分别设置不同通道的容量,更加灵活
- **参数验证**: 构造函数中验证容量参数,确保参数有效性
- **方法职责清晰**: 每个方法职责明确,避免功能重叠
- **生命周期控制**: 通道的创建和释放完全由用户控制,更加灵活
- **资源管理**: 避免在构造函数中创建资源,符合延迟初始化原则
- **重复使用**: 支持多次创建和释放,满足业务需求
- **重复调用保护**: 防止二次调用导致异常,提高系统稳定性
- **异常处理**: 添加了完整的异常处理和日志记录,但不影响主程序运行
- **业务连续性**: 异常被捕获并记录,但不会中断主程序流程
- **功能保持**: 仍然能够正确停止和重新创建通道管理器
- **日志完善**: 提供了详细的调试和错误日志信息
### 创建蜂窝网络配置实体类
### 创建蜂窝网络配置实体类
**修改时间**: 2024年

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