You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

229 lines
7.0 KiB

using Microsoft.Extensions.Logging;
using Newtonsoft.Json.Linq;
using Newtonsoft.Json;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using WebSocket4Net;
namespace CoreAgent.ProtocolClient.Managers.WebSocketMgr
{
public partial class WebSocketMessageManager
{
#region 私有方法
/// <summary>
/// 检查对象是否已释放
/// </summary>
private void ThrowIfDisposed()
{
if (_disposed)
throw new ObjectDisposedException(nameof(WebSocketMessageManager));
}
/// <summary>
/// WebSocket连接打开事件处理器
/// </summary>
private void OnSocketOpened(object? sender, EventArgs e)
{
try
{
_logger.LogInformation($"[{_clientName}] WebSocket连接已建立");
ConnectionOpened?.Invoke(this, EventArgs.Empty);
}
catch (Exception ex)
{
_logger.LogError(ex, $"[{_clientName}] 处理连接打开事件异常: {ex.Message}");
}
}
/// <summary>
/// WebSocket连接关闭事件处理器
/// </summary>
private void OnSocketClosed(object? sender, EventArgs e)
{
try
{
_logger.LogInformation($"[{_clientName}] WebSocket连接已关闭");
ConnectionClosed?.Invoke(this, EventArgs.Empty);
}
catch (Exception ex)
{
_logger.LogError(ex, $"[{_clientName}] 处理连接关闭事件异常: {ex.Message}");
}
}
/// <summary>
/// WebSocket消息接收事件处理器
/// </summary>
private void OnSocketMessageReceived(object? sender, MessageReceivedEventArgs e)
{
try
{
var messageText = e.Message;
_logger.LogDebug($"[{_clientName}] 接收到消息: {messageText}");
// 解析消息
JObject? message = null;
try
{
message = JObject.Parse(messageText);
}
catch (JsonException ex)
{
_logger.LogError(ex, $"[{_clientName}] 消息解析失败: {messageText}");
ConnectionError?.Invoke(this, $"消息解析失败: {ex.Message}");
return;
}
// 触发MessageReceived事件
MessageReceived?.Invoke(this, message);
// 处理消息
HandleReceivedMessage(message, error => ConnectionError?.Invoke(this, error));
}
catch (Exception ex)
{
_logger.LogError(ex, $"[{_clientName}] 处理接收消息异常: {ex.Message}");
ConnectionError?.Invoke(this, $"处理接收消息异常: {ex.Message}");
}
}
/// <summary>
/// WebSocket错误事件处理器
/// </summary>
private void OnSocketError(object? sender, SuperSocket.ClientEngine.ErrorEventArgs e)
{
try
{
var errorMessage = e.Exception?.Message ?? "WebSocket连接错误";
_logger.LogError(e.Exception, $"[{_clientName}] WebSocket错误: {errorMessage}");
ConnectionError?.Invoke(this, errorMessage);
}
catch (Exception ex)
{
_logger.LogError(ex, $"[{_clientName}] 处理WebSocket错误事件异常: {ex.Message}");
}
}
/// <summary>
/// 启动消息延迟发送定时器
/// </summary>
private void StartMessageDeferTimer()
{
Timer? timer = null;
timer = new Timer(_ =>
{
try
{
OnMessageDeferTimer(null);
}
finally
{
timer?.Dispose(); // 用完即销毁
}
}, null, 1, Timeout.Infinite);
}
/// <summary>
/// 停止消息延迟发送定时器
/// </summary>
private void StopMessageDeferTimer()
{
// 新实现下无需手动停止定时器,方法保留兼容性
}
/// <summary>
/// 消息延迟发送定时器回调
/// </summary>
private void OnMessageDeferTimer(object? state)
{
try
{
// 批量发送消息
var messages = new List<JObject>();
var count = 0;
const int batchSize = 100;
// 从队列中取出消息
while (count < batchSize && _messageFifo.TryTake(out var message))
{
messages.Add(message);
count++;
}
if (messages.Count > 0)
{
// 发送消息
SendMessageNow(messages);
}
// 如果队列中还有消息,继续启动定时器
if (_messageFifo.Count > 0)
{
StartMessageDeferTimer();
}
}
catch (Exception ex)
{
_logger.LogError(ex, $"[{_clientName}] 消息延迟发送定时器异常: {ex.Message}");
}
}
/// <summary>
/// 立即发送消息
/// </summary>
private void SendMessageNow(List<JObject> messages)
{
if (messages == null || messages.Count == 0)
return;
if (!IsConnected)
{
_logger.LogWarning($"[{_clientName}] WebSocket未连接,无法发送消息");
return;
}
try
{
foreach (var message in messages)
{
var messageText = JsonConvert.SerializeObject(message);
_webSocket?.Send(messageText);
// 触发MessageSent事件
MessageSent?.Invoke(this, message);
_logger.LogDebug($"[{_clientName}] 消息已发送: {messageText}");
}
}
catch (Exception ex)
{
_logger.LogError(ex, $"[{_clientName}] 发送消息异常: {ex.Message}");
ConnectionError?.Invoke(this, $"发送消息异常: {ex.Message}");
}
}
/// <summary>
/// 清空消息队列
/// </summary>
private void ClearMessageQueue()
{
var count = 0;
while (_messageFifo.TryTake(out _))
{
count++;
}
if (count > 0)
{
_logger.LogInformation($"[{_clientName}] 清空消息队列,丢弃 {count} 条消息");
}
}
#endregion
}
}